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get_descriptors, get_prototype_of } from '../shared/utils.js'; import { destroy_effect, effect, execute_effect_teardown, unlink_effect } from './reactivity/effects.js'; import { EFFECT, RENDER_EFFECT, DIRTY, MAYBE_DIRTY, CLEAN, DERIVED, UNOWNED, DESTROYED, INERT, BRANCH_EFFECT, STATE_SYMBOL, BLOCK_EFFECT, ROOT_EFFECT, LEGACY_DERIVED_PROP, DISCONNECTED } from './constants.js'; import { flush_tasks } from './dom/task.js'; import { add_owner } from './dev/ownership.js'; import { mutate, set, source } from './reactivity/sources.js'; import { update_derived } from './reactivity/deriveds.js'; import * as e from './errors.js'; import { lifecycle_outside_component } from '../shared/errors.js'; import { FILENAME } from '../../constants.js'; const FLUSH_MICROTASK = 0; const FLUSH_SYNC = 1; // Used for DEV time error handling /** @param {WeakSet<Error>} value */ const handled_errors = new WeakSet(); // Used for controlling the flush of effects. let current_scheduler_mode = FLUSH_MICROTASK; // Used for handling scheduling let is_micro_task_queued = false; export let is_flushing_effect = false; export let is_destroying_effect = false; /** @param {boolean} value */ export function set_is_flushing_effect(value) { is_flushing_effect = value; } /** @param {boolean} value */ export function set_is_destroying_effect(value) { is_destroying_effect = value; } // Handle effect queues /** @type {Effect[]} */ let current_queued_root_effects = []; let flush_count = 0; // Handle signal reactivity tree dependencies and reactions /** @type {null | Reaction} */ export let current_reaction = null; /** @param {null | Reaction} reaction */ export function set_current_reaction(reaction) { current_reaction = reaction; } /** @type {null | Effect} */ export let current_effect = null; /** @param {null | Effect} effect */ export function set_current_effect(effect) { current_effect = effect; } /** * The dependencies of the reaction that is currently being executed. In many cases, * the dependencies are unchanged between runs, and so this will be `null` unless * and until a new dependency is accessed — we track this via `skipped_deps` * @type {null | Value[]} */ export let new_deps = null; let skipped_deps = 0; /** * Tracks writes that the effect it's executed in doesn't listen to yet, * so that the dependency can be added to the effect later on if it then reads it * @type {null | Source[]} */ export let current_untracked_writes = null; /** @param {null | Source[]} value */ export function set_current_untracked_writes(value) { current_untracked_writes = value; } /** @type {number} Used by sources and deriveds for handling updates to unowned deriveds */ let current_version = 0; // If we are working with a get() chain that has no active container, // to prevent memory leaks, we skip adding the reaction. export let current_skip_reaction = false; // Handle collecting all signals which are read during a specific time frame export let is_signals_recorded = false; let captured_signals = new Set(); // Handling runtime component context /** @type {ComponentContext | null} */ export let current_component_context = null; /** @param {ComponentContext | null} context */ export function set_current_component_context(context) { current_component_context = context; } /** * The current component function. Different from current component context: * ```html * <!-- App.svelte --> * <Foo> * <Bar /> <!-- context == Foo.svelte, function == App.svelte --> * </Foo> * ``` * @type {ComponentContext['function']} */ export let dev_current_component_function = null; /** @param {ComponentContext['function']} fn */ export function set_dev_current_component_function(fn) { dev_current_component_function = fn; } export function increment_version() { return current_version++; } /** @returns {boolean} */ export function is_runes() { return current_component_context !== null && current_component_context.l === null; } /** * Determines whether a derived or effect is dirty. * If it is MAYBE_DIRTY, will set the status to CLEAN * @param {Reaction} reaction * @returns {boolean} */ export function check_dirtiness(reaction) { var flags = reaction.f; if ((flags & DIRTY) !== 0) { return true; } if ((flags & MAYBE_DIRTY) !== 0) { var dependencies = reaction.deps; var is_unowned = (flags & UNOWNED) !== 0; if (dependencies !== null) { var i; if ((flags & DISCONNECTED) !== 0) { for (i = 0; i < dependencies.length; i++) { (dependencies[i].reactions ??= []).push(reaction); } reaction.f ^= DISCONNECTED; } for (i = 0; i < dependencies.length; i++) { var dependency = dependencies[i]; if (check_dirtiness(/** @type {Derived} */ (dependency))) { update_derived(/** @type {Derived} */ (dependency)); } if (dependency.version > reaction.version) { return true; } if (is_unowned) { // TODO is there a more logical place to do this work? if (!current_skip_reaction && !dependency?.reactions?.includes(reaction)) { // If we are working with an unowned signal as part of an effect (due to !current_skip_reaction) // and the version hasn't changed, we still need to check that this reaction // if linked to the dependency source – otherwise future updates will not be caught. (dependency.reactions ??= []).push(reaction); } } } } // Unowned signals should never be marked as clean. if (!is_unowned) { set_signal_status(reaction, CLEAN); } } return false; } /** * @param {Error} error * @param {Effect} effect * @param {ComponentContext | null} component_context */ function handle_error(error, effect, component_context) { // Given we don't yet have error boundaries, we will just always throw. if (!DEV || handled_errors.has(error) || component_context === null) { throw error; } const component_stack = []; const effect_name = effect.fn?.name; if (effect_name) { component_stack.push(effect_name); } /** @type {ComponentContext | null} */ let current_context = component_context; while (current_context !== null) { /** @type {string} */ var filename = current_context.function?.[FILENAME]; if (filename) { const file = filename.split('/').pop(); component_stack.push(file); } current_context = current_context.p; } const indent = /Firefox/.test(navigator.userAgent) ? ' ' : '\t'; define_property(error, 'message', { value: error.message + `\n${component_stack.map((name) => `\n${indent}in ${name}`).join('')}\n` }); const stack = error.stack; // Filter out internal files from callstack if (stack) { const lines = stack.split('\n'); const new_lines = []; for (let i = 0; i < lines.length; i++) { const line = lines[i]; if (line.includes('svelte/src/internal')) { continue; } new_lines.push(line); } define_property(error, 'stack', { value: error.stack + new_lines.join('\n') }); } handled_errors.add(error); throw error; } /** * @template V * @param {Reaction} reaction * @returns {V} */ export function update_reaction(reaction) { var previous_deps = new_deps; var previous_skipped_deps = skipped_deps; var previous_untracked_writes = current_untracked_writes; var previous_reaction = current_reaction; var previous_skip_reaction = current_skip_reaction; new_deps = /** @type {null | Value[]} */ (null); skipped_deps = 0; current_untracked_writes = null; current_reaction = (reaction.f & (BRANCH_EFFECT | ROOT_EFFECT)) === 0 ? reaction : null; current_skip_reaction = !is_flushing_effect && (reaction.f & UNOWNED) !== 0; try { var result = /** @type {Function} */ (0, reaction.fn)(); var deps = reaction.deps; if (new_deps !== null) { var i; remove_reactions(reaction, skipped_deps); if (deps !== null && skipped_deps > 0) { deps.length = skipped_deps + new_deps.length; for (i = 0; i < new_deps.length; i++) { deps[skipped_deps + i] = new_deps[i]; } } else { reaction.deps = deps = new_deps; } if (!current_skip_reaction) { for (i = skipped_deps; i < deps.length; i++) { (deps[i].reactions ??= []).push(reaction); } } } else if (deps !== null && skipped_deps < deps.length) { remove_reactions(reaction, skipped_deps); deps.length = skipped_deps; } return result; } finally { new_deps = previous_deps; skipped_deps = previous_skipped_deps; current_untracked_writes = previous_untracked_writes; current_reaction = previous_reaction; current_skip_reaction = previous_skip_reaction; } } /** * @template V * @param {Reaction} signal * @param {Value<V>} dependency * @returns {void} */ function remove_reaction(signal, dependency) { let reactions = dependency.reactions; if (reactions !== null) { var index = reactions.indexOf(signal); if (index !== -1) { var new_length = reactions.length - 1; if (new_length === 0) { reactions = dependency.reactions = null; } else { // Swap with last element and then remove. reactions[index] = reactions[new_length]; reactions.pop(); } } } // If the derived has no reactions, then we can disconnect it from the graph, // allowing it to either reconnect in the future, or be GC'd by the VM. if (reactions === null && (dependency.f & DERIVED) !== 0) { set_signal_status(dependency, MAYBE_DIRTY); // If we are working with a derived that is owned by an effect, then mark it as being // disconnected. if ((dependency.f & (UNOWNED | DISCONNECTED)) === 0) { dependency.f ^= DISCONNECTED; } remove_reactions(/** @type {Derived} **/ (dependency), 0); } } /** * @param {Reaction} signal * @param {number} start_index * @returns {void} */ export function remove_reactions(signal, start_index) { var dependencies = signal.deps; if (dependencies === null) return; for (var i = start_index; i < dependencies.length; i++) { remove_reaction(signal, dependencies[i]); } } /** * @param {Reaction} signal * @param {boolean} remove_dom * @returns {void} */ export function destroy_effect_children(signal, remove_dom = false) { var effect = signal.first; signal.first = signal.last = null; while (effect !== null) { var next = effect.next; destroy_effect(effect, remove_dom); effect = next; } } /** * @param {Effect} effect * @returns {void} */ export function update_effect(effect) { var flags = effect.f; if ((flags & DESTROYED) !== 0) { return; } set_signal_status(effect, CLEAN); var component_context = effect.ctx; var previous_effect = current_effect; var previous_component_context = current_component_context; current_effect = effect; current_component_context = component_context; if (DEV) { var previous_component_fn = dev_current_component_function; dev_current_component_function = effect.component_function; } try { if ((flags & BLOCK_EFFECT) === 0) { destroy_effect_children(effect); } execute_effect_teardown(effect); var teardown = update_reaction(effect); effect.teardown = typeof teardown === 'function' ? teardown : null; effect.version = current_version; } catch (error) { handle_error(/** @type {Error} */ (error), effect, current_component_context); } finally { current_effect = previous_effect; current_component_context = previous_component_context; if (DEV) { dev_current_component_function = previous_component_fn; } } } function infinite_loop_guard() { if (flush_count > 1000) { flush_count = 0; e.effect_update_depth_exceeded(); } flush_count++; } /** * @param {Array<Effect>} root_effects * @returns {void} */ function flush_queued_root_effects(root_effects) { var length = root_effects.length; if (length === 0) { return; } infinite_loop_guard(); var previously_flushing_effect = is_flushing_effect; is_flushing_effect = true; try { for (var i = 0; i < length; i++) { var effect = root_effects[i]; // When working with custom elements, the root effects might not have a root if (effect.first === null && (effect.f & BRANCH_EFFECT) === 0) { flush_queued_effects([effect]); } else { /** @type {Effect[]} */ var collected_effects = []; process_effects(effect, collected_effects); flush_queued_effects(collected_effects); } } } finally { is_flushing_effect = previously_flushing_effect; } } /** * @param {Array<Effect>} effects * @returns {void} */ function flush_queued_effects(effects) { var length = effects.length; if (length === 0) return; for (var i = 0; i < length; i++) { var effect = effects[i]; if ((effect.f & (DESTROYED | INERT)) === 0 && check_dirtiness(effect)) { update_effect(effect); // Effects with no dependencies or teardown do not get added to the effect tree. // Deferred effects (e.g. `$effect(...)`) _are_ added to the tree because we // don't know if we need to keep them until they are executed. Doing the check // here (rather than in `update_effect`) allows us to skip the work for // immediate effects. if (effect.deps === null && effect.first === null && effect.nodes_start === null) { if (effect.teardown === null) { // remove this effect from the graph unlink_effect(effect); } else { // keep the effect in the graph, but free up some memory effect.fn = null; } } } } } function process_deferred() { is_micro_task_queued = false; if (flush_count > 1001) { return; } const previous_queued_root_effects = current_queued_root_effects; current_queued_root_effects = []; flush_queued_root_effects(previous_queued_root_effects); if (!is_micro_task_queued) { flush_count = 0; } } /** * @param {Effect} signal * @returns {void} */ export function schedule_effect(signal) { if (current_scheduler_mode === FLUSH_MICROTASK) { if (!is_micro_task_queued) { is_micro_task_queued = true; queueMicrotask(process_deferred); } } var effect = signal; while (effect.parent !== null) { effect = effect.parent; var flags = effect.f; if ((flags & BRANCH_EFFECT) !== 0) { if ((flags & CLEAN) === 0) return; set_signal_status(effect, MAYBE_DIRTY); } } current_queued_root_effects.push(effect); } /** * * This function both runs render effects and collects user effects in topological order * from the starting effect passed in. Effects will be collected when they match the filtered * bitwise flag passed in only. The collected effects array will be populated with all the user * effects to be flushed. * * @param {Effect} effect * @param {Effect[]} collected_effects * @returns {void} */ function process_effects(effect, collected_effects) { var current_effect = effect.first; var effects = []; main_loop: while (current_effect !== null) { var flags = current_effect.f; // TODO: we probably don't need to check for destroyed as it shouldn't be encountered? var is_active = (flags & (DESTROYED | INERT)) === 0; var is_branch = (flags & BRANCH_EFFECT) !== 0; var is_clean = (flags & CLEAN) !== 0; var child = current_effect.first; // Skip this branch if it's clean if (is_active && (!is_branch || !is_clean)) { if (is_branch) { set_signal_status(current_effect, CLEAN); } if ((flags & RENDER_EFFECT) !== 0) { if (!is_branch && check_dirtiness(current_effect)) { update_effect(current_effect); // Child might have been mutated since running the effect child = current_effect.first; } if (child !== null) { current_effect = child; continue; } } else if ((flags & EFFECT) !== 0) { if (is_branch || is_clean) { if (child !== null) { current_effect = child; continue; } } else { effects.push(current_effect); } } } var sibling = current_effect.next; if (sibling === null) { let parent = current_effect.parent; while (parent !== null) { if (effect === parent) { break main_loop; } var parent_sibling = parent.next; if (parent_sibling !== null) { current_effect = parent_sibling; continue main_loop; } parent = parent.parent; } } current_effect = sibling; } // We might be dealing with many effects here, far more than can be spread into // an array push call (callstack overflow). So let's deal with each effect in a loop. for (var i = 0; i < effects.length; i++) { child = effects[i]; collected_effects.push(child); process_effects(child, collected_effects); } } /** * Internal version of `flushSync` with the option to not flush previous effects. * Returns the result of the passed function, if given. * @param {() => any} [fn] * @returns {any} */ export function flush_sync(fn) { var previous_scheduler_mode = current_scheduler_mode; var previous_queued_root_effects = current_queued_root_effects; try { infinite_loop_guard(); /** @type {Effect[]} */ const root_effects = []; current_scheduler_mode = FLUSH_SYNC; current_queued_root_effects = root_effects; is_micro_task_queued = false; flush_queued_root_effects(previous_queued_root_effects); var result = fn?.(); flush_tasks(); if (current_queued_root_effects.length > 0 || root_effects.length > 0) { flush_sync(); } flush_count = 0; return result; } finally { current_scheduler_mode = previous_scheduler_mode; current_queued_root_effects = previous_queued_root_effects; } } /** * Returns a promise that resolves once any pending state changes have been applied. * @returns {Promise<void>} */ export async function tick() { await Promise.resolve(); // By calling flush_sync we guarantee that any pending state changes are applied after one tick. // TODO look into whether we can make flushing subsequent updates synchronously in the future. flush_sync(); } /** * @template V * @param {Value<V>} signal * @returns {V} */ export function get(signal) { var flags = signal.f; if ((flags & DESTROYED) !== 0) { return signal.v; } if (is_signals_recorded) { captured_signals.add(signal); } // Register the dependency on the current reaction signal. if (current_reaction !== null) { var deps = current_reaction.deps; // If the signal is accessing the same dependencies in the same // order as it did last time, increment `skipped_deps` // rather than updating `new_deps`, which creates GC cost if (new_deps === null && deps !== null && deps[skipped_deps] === signal) { skipped_deps++; } else if (new_deps === null) { new_deps = [signal]; } else { new_deps.push(signal); } if ( current_untracked_writes !== null && current_effect !== null && (current_effect.f & CLEAN) !== 0 && (current_effect.f & BRANCH_EFFECT) === 0 && current_untracked_writes.includes(signal) ) { set_signal_status(current_effect, DIRTY); schedule_effect(current_effect); } } if ((flags & DERIVED) !== 0) { var derived = /** @type {Derived} */ (signal); if (check_dirtiness(derived)) { update_derived(derived); } } return signal.v; } /** * Like `get`, but checks for `undefined`. Used for `var` declarations because they can be accessed before being declared * @template V * @param {Value<V> | undefined} signal * @returns {V | undefined} */ export function safe_get(signal) { return signal && get(signal); } /** * Invokes a function and captures all signals that are read during the invocation, * then invalidates them. * @param {() => any} fn */ export function invalidate_inner_signals(fn) { var previous_is_signals_recorded = is_signals_recorded; var previous_captured_signals = captured_signals; is_signals_recorded = true; captured_signals = new Set(); var captured = captured_signals; var signal; try { untrack(fn); } finally { is_signals_recorded = previous_is_signals_recorded; if (is_signals_recorded) { for (signal of captured_signals) { previous_captured_signals.add(signal); } } captured_signals = previous_captured_signals; } for (signal of captured) { // Go one level up because derived signals created as part of props in legacy mode if ((signal.f & LEGACY_DERIVED_PROP) !== 0) { for (const dep of /** @type {Derived} */ (signal).deps || []) { if ((dep.f & DERIVED) === 0) { mutate(dep, null /* doesnt matter */); } } } else { mutate(signal, null /* doesnt matter */); } } } /** * Use `untrack` to prevent something from being treated as an `$effect`/`$derived` dependency. * * https://svelte-5-preview.vercel.app/docs/functions#untrack * @template T * @param {() => T} fn * @returns {T} */ export function untrack(fn) { const previous_reaction = current_reaction; try { current_reaction = null; return fn(); } finally { current_reaction = previous_reaction; } } const STATUS_MASK = ~(DIRTY | MAYBE_DIRTY | CLEAN); /** * @param {Signal} signal * @param {number} status * @returns {void} */ export function set_signal_status(signal, status) { signal.f = (signal.f & STATUS_MASK) | status; } /** * Retrieves the context that belongs to the closest parent component with the specified `key`. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#getcontext * @template T * @param {any} key * @returns {T} */ export function getContext(key) { const context_map = get_or_init_context_map('getContext'); const result = /** @type {T} */ (context_map.get(key)); if (DEV) { const fn = /** @type {ComponentContext} */ (current_component_context).function; if (fn) { add_owner(result, fn, true); } } return result; } /** * Associates an arbitrary `context` object with the current component and the specified `key` * and returns that object. The context is then available to children of the component * (including slotted content) with `getContext`. * * Like lifecycle functions, this must be called during component initialisation. * * https://svelte.dev/docs/svelte#setcontext * @template T * @param {any} key * @param {T} context * @returns {T} */ export function setContext(key, context) { const context_map = get_or_init_context_map('setContext'); context_map.set(key, context); return context; } /** * Checks whether a given `key` has been set in the context of a parent component. * Must be called during component initialisation. * * https://svelte.dev/docs/svelte#hascontext * @param {any} key * @returns {boolean} */ export function hasContext(key) { const context_map = get_or_init_context_map('hasContext'); return context_map.has(key); } /** * Retrieves the whole context map that belongs to the closest parent component. * Must be called during component initialisation. Useful, for example, if you * programmatically create a component and want to pass the existing context to it. * * https://svelte.dev/docs/svelte#getallcontexts * @template {Map<any, any>} [T=Map<any, any>] * @returns {T} */ export function getAllContexts() { const context_map = get_or_init_context_map('getAllContexts'); if (DEV) { const fn = current_component_context?.function; if (fn) { for (const value of context_map.values()) { add_owner(value, fn, true); } } } return /** @type {T} */ (context_map); } /** * @param {string} name * @returns {Map<unknown, unknown>} */ function get_or_init_context_map(name) { if (current_component_context === null) { lifecycle_outside_component(name); } return (current_component_context.c ??= new Map( get_parent_context(current_component_context) || undefined )); } /** * @param {ComponentContext} component_context * @returns {Map<unknown, unknown> | null} */ function get_parent_context(component_context) { let parent = component_context.p; while (parent !== null) { const context_map = parent.c; if (context_map !== null) { return context_map; } parent = parent.p; } return null; } /** * @param {Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update(signal, d = 1) { var value = +get(signal); set(signal, value + d); return value; } /** * @param {Value<number>} signal * @param {1 | -1} [d] * @returns {number} */ export function update_pre(signal, d = 1) { return set(signal, +get(signal) + d); } /** * @param {Record<string, unknown>} obj * @param {string[]} keys * @returns {Record<string, unknown>} */ export function exclude_from_object(obj, keys) { /** @type {Record<string, unknown>} */ var result = {}; for (var key in obj) { if (!keys.includes(key)) { result[key] = obj[key]; } } return result; } /** * @param {Record<string, unknown>} props * @param {any} runes * @param {Function} [fn] * @returns {void} */ export function push(props, runes = false, fn) { current_component_context = { p: current_component_context, c: null, e: null, m: false, s: props, x: null, l: null }; if (!runes) { current_component_context.l = { s: null, u: null, r1: [], r2: source(false) }; } if (DEV) { // component function current_component_context.function = fn; dev_current_component_function = fn; } } /** * @template {Record<string, any>} T * @param {T} [component] * @returns {T} */ export function pop(component) { const context_stack_item = current_component_context; if (context_stack_item !== null) { if (component !== undefined) { context_stack_item.x = component; } const effects = context_stack_item.e; if (effects !== null) { context_stack_item.e = null; for (var i = 0; i < effects.length; i++) { effect(effects[i]); } } current_component_context = context_stack_item.p; if (DEV) { dev_current_component_function = context_stack_item.p?.function ?? null; } context_stack_item.m = true; } // Micro-optimization: Don't set .a above to the empty object // so it can be garbage-collected when the return here is unused return component || /** @type {T} */ ({}); } /** * Possibly traverse an object and read all its properties so that they're all reactive in case this is `$state`. * Does only check first level of an object for performance reasons (heuristic should be good for 99% of all cases). * @param {any} value * @returns {void} */ export function deep_read_state(value) { if (typeof value !== 'object' || !value || value instanceof EventTarget) { return; } if (STATE_SYMBOL in value) { deep_read(value); } else if (!Array.isArray(value)) { for (let key in value) { const prop = value[key]; if (typeof prop === 'object' && prop && STATE_SYMBOL in prop) { deep_read(prop); } } } } /** * Deeply traverse an object and read all its properties * so that they're all reactive in case this is `$state` * @param {any} value * @param {Set<any>} visited * @returns {void} */ export function deep_read(value, visited = new Set()) { if ( typeof value === 'object' && value !== null && // We don't want to traverse DOM elements !(value instanceof EventTarget) && !visited.has(value) ) { visited.add(value); // When working with a possible SvelteDate, this // will ensure we capture changes to it. if (value instanceof Date) { value.getTime(); } for (let key in value) { try { deep_read(value[key], visited); } catch (e) { // continue } } const proto = get_prototype_of(value); if ( proto !== Object.prototype && proto !== Array.prototype && proto !== Map.prototype && proto !== Set.prototype && proto !== Date.prototype ) { const descriptors = get_descriptors(proto); for (let key in descriptors) { const get = descriptors[key].get; if (get) { try { get.call(value); } catch (e) { // continue } } } } } } if (DEV) { /** * @param {string} rune */ function throw_rune_error(rune) { if (!(rune in globalThis)) { // TODO if people start adjusting the "this can contain runes" config through v-p-s more, adjust this message /** @type {any} */ let value; // let's hope noone modifies this global, but belts and braces Object.defineProperty(globalThis, rune, { configurable: true, // eslint-disable-next-line getter-return get: () => { if (value !== undefined) { return value; } e.rune_outside_svelte(rune); }, set: (v) => { value = v; } }); } } throw_rune_error('$state'); throw_rune_error('$effect'); throw_rune_error('$derived'); throw_rune_error('$inspect'); throw_rune_error('$props'); throw_rune_error('$bindable'); } |